Gameplay Today - Because You're Always Gaming

You are here: Home Sony PSP Reviews Widgets Odyssey II

Widgets Odyssey II

E-mail Print PDF

Widgets Odyssey II takes the first release and adds on enough variety to keep it from being a snooze. The game keep's the art direction of flash based graphics and animated cutscenes into this sequel. Subtle humor is strung throughout this short adventure and it's a great touch not having all the jokes being pointed at with neon signs as most titles try to do.

A problem I had in the first game was the character Monk seemed to had nothing at all going for him. His entire stage was just switching pipes around. This time his stage has stealth employed and a very random Stepmania like mini game. These changes are for the best and it works to keep the action going in his stage. This time around its Bruce, the robot on wheels, who has the boring stage. His stage consists of the same puzzle copied about six times. In comparison to the first game every puzzle seems a lot more laid out. The final stage makes use of Helmut and Cosmo being two separate characters that can split to solve puzzles.

The graphics and audio are virtually the same from the first title. They still aren't a problem and the graphics still paint some very nice background scenes. The audio has nothing groundbreaking going on for it but remains full of soundeffects that will not cause a headache.

The entire game is a small but positive evolution from the first. Characters are for the most part used better in this sequel, what isn't used very well was the use of mini games. I enjoyed the Stepmania minigame but the space Shm'up minigame at the end still isn't very good. In fact the first impression of this game isn't as good as the first game starting the player off in a broken skiing minigame across sludge. The jumping is unresponsive during this minigame and if it were possible to die on the mini game, it could have been a deal breaker.

Widgets Odyssey II is available on the Playstation Mini marketplace for $2 right now. Overall its an improvement, but if Frima continues to do more games in this series I would hope for better minigames. It's the weakest element in the game by far. The great elements of puzzles and story outweigh the negative aspects. Most importantly, the game remains to be fun.

Graphics
9.0

Audio
8.0

Gameplay
8.5

Replay
6.0

Genre
Simulation

Final
8.0

 

Add comment

We welcome both complimentary and critical comments from our readers here at Gameplay Today. We do ask that you please keep comments relevant and respectful. *Guests can post comments, however guest's comments may take up to 24 hours to be approved. Comments from registered members post immediately*


Security code
Refresh

vgn24 News

In IGHQ's latest interview they spoke with Rob Maher of Rex Rocket. For those that...
Stormcharge Ltd has created a Kickstarter for their upcoming iPad game Spearhead Platoon. As a...
Michael Mikeska of Digibytes takes on Disney's Epic Mickey 2. Is it a animated...
Kevin "Beetlebear" Collins of Indie Game HQ reviewed XnO from Digital Eclairs, LLG. The game...

Popular Sony Reviews

     

Latest Mobile Reviews

Latest Nintendo Reviews

Latest Xbox 360 Reviews

Latest Sony Reviews