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Back to the Future Episode 4: Double Visions (PSN) Review

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I half expected to load up the fourth episode of Back to the Future and be let down like the second episode. Just like that episode the story picks up in the same time line and just like the second doesn't feel like much of anything. The problem of four ends up being greater with a complete lack of vision or end goal except fixing a loose end in the plot.

The story picks up with Marty about to be reprogrammed with mind control through the Citizen Plus program in 1986. This is a very short part of the story as most of the plot revolves around breaking up a young Emmett Brown and Edna Strickland so the bleak future is prevented. This is where the trouble of part four begins. The entire episode is straight to the point about its goal and involves no side adventuring to reach the end goal. What makes an adventure game good is the round about method you need to take to complete a task, when you eliminate this it loses a lot.

Of all the episodes this one features the most annoying voice work. This episode manages to cram every terrible voice from the first three episodes as the central cast of this one. Episode 4 was also missing things like the theme song during the final moments of the episode or the sound effect that plays right before something happens. These were sound effects that were used very well in previous episodes but not this one furthering itself from the series.

There was no real exploration in this episode at all. There are three small maps you spend the entire game in and that's it. Very little to take in or to interact with and each setting only serves as a location to speak to npcs to move the episode along. A puzzle is included at the end but only consists of making Emmett Brown happy or sad at inappropriate times.

I'm convinced this was originally a three game episodic series that got stretched into five parts because episode 1 and 3 were too large by themselves. If we pretend that this episode was the continuation of the last it's still not a great episode. The fact is Episode 4 is a terrible experience compared to the rest that even lacks a proper villain that Marty thwarts like in the other episodes. Episode 4 is a departure from what an adventure title is, the back to the future series and is a terrible lead in to the final episode.

 

Graphics

7.0

No Scenery to speak of just empty locations and Doc's cramped lab.

Audio

7.0

I'm not sure the reasoning of focusing on every terrible voice variation from the series in one episode.

Single Player

4.0

Lack of direction and a departure from the staples of the series and genre make this bad.

Multiplayer

N/A

N/A

Replay

5.0

No reason to replay this episode.

Overall

5.0

Episode 2 was not great but this barely felt like an adventure title.

 

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