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Robox (WiiWare) Review

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Robox is an adventure platformer game by publisher DreamBox Games for WiiWare. Your quest begins when your robot (probe) is sent to a random planet to investigate its surface. Upon its rocky reentry, the probe is damaged and loses its weaponry and even the ability to jump (I'm sure you have never seen this before in a game). You then regain your abilities via mini games inside the robot himself by collecting stones that contain tinier robots. This is all at first a very exciting experience until you get into the meat of the game.

I will start with the good. The redeeming factors of this game are the soundtrack and the visuals which are very nicely drawn although sometimes repetitive. The placement of objects also sometimes seems misaligned. If you grew up in the 90's, this game sends you back to days of going out to Blockbuster Video or some other video outlet and choosing to rent a random SNES title only by looking at the box art. This game sadly suffers from many of the headaches of games of old. Most of the issues with the game just seem like poor game design choices in general. I do however approve of the "no lives" system.

The foundation of this adventure is horrible platforming which is at the same time way too unforgiving. Your robot moves so slow that it is almost insulting. Your weapon can only fire sideways, above enemies that crawl on the ground, and it takes a ridiculous amount of hits to destroy anything. Random dead ends and spikes exist everywhere. Your robot only has three health points. He has a stomp ability but is vulnerable while performing it making the move useless except for breaking blocks. When finishing certain obstacle segments the screen jumps from one place to another without warning. The list goes on and on.

I was annoyed with this game to no end. A good example is in the early levels there is a section where you have to crawl under a tunnel for about thirty seconds. Once you reach the other side there is nothing there so you must slowly creep back under this tunnel. This is a waste of time and the dead ends are everywhere. When the developers say 12 hours of game play this is what they must have meant.

The bottom line is that I love adventure games, but Robox is terrible and is only passable on flash game standards. Many may fault me by saying that the game is intended for "Hardcore" audiences, but this game does not have its basic mechanics perfected. How developers continue messing up platformers, a genre done well into infinitum, is beyond me. Buy this game if you are crazy about adventure or side scrolling exploration games and are also a masochist.

Graphics: 6.0

Audio: 8.0

Gameplay: 2.0

Replayablility: 1.0

Genre: Platformer

TOTAL 4.0

 

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