Gameplay Today - Because You're Always Gaming

You are here: Home More iPhone Reviews Candy Rush (iPhone) Review

Candy Rush (iPhone) Review

E-mail Print PDF

I'm a manly man. I like guns and booze and football and loose women with big tits. Okay maybe that's an overstatement, but Candy Rush is about as meant for me as America's Next Top Model. In fact, the target demographic for the game seems to be limited to 9 year-old girls obsessed with dressing up pink unicorns and decorating them with stickers and sparkles. That and pedophiles. In fact, Candy Rush seems to take being adorable as its holy rite: something that must be accomplished at all costs, no matter how much the actual game suffers for it. The end result is that throughout, it gives the impression of trying way too hard to make you want to hug it. From an overwhelming amount of pink stuff littering the screen, to constant meows from a girl doing her best baby kitten impression, to a myriad of other such nonsense, it really felt like the game was shoving its cuteness down my throat. Because of that more than anything else, I found myself physically and mentally unable to play what should be a relaxing game for any significant length of time.

Vomit-inducing cuteness aside, the part of Candy Rush that's a game basically consists of a conveyor belt which moves its track around the screen from left to right with an initially empty box in the center. It's up to you to fill that box with four pieces of candy and shove it into a slot, giving you points and another empty box. It starts out stupidly easy with only one type of candy to work with. Eventually though, it works up to many different candy varieties, different combinations of which gives you different point values. At the end of each level, you're congratulated by what sounds way too much like my kindergarten teacher praising you for whatever medal you got, or consoling you if you didn't get one. As you progress in the game, it gets slightly harder and more complex, but never what could be interpreted as difficult or frustrating.

The game's visuals, while good on a technical level, represent such an onslaught of attempted cuteness that it goes right past improving the game with a unique art style, and comes full circle to detract from the experience. The conveyor belt for example, is set at strange angles and is lopsided at a clear attempt to make a more interesting looking environment. However, the iPhone screen is much smaller than what the conveyor belt demands, so that a piece of candy will exit the screen and become impossible to grab at two points on its progress across the track. In this simple yet fast-paced game, this becomes extremely annoying and detracts from the experience, especially later on when you're packing fudge (couldn't resist) as fast as humanly possible.

As far as the sound design goes, Candy Rush's sound effects both repeat so often and try so hard to sound so adorable that they very quickly become grating to my testosterone-filled ears. As far as the game's music goes, it's upbeat and despite the fact that the same track repeats for each level, the rest of the sound design becomes unbearable far before the music has a chance to. Still, my main problem with the game across the board, is its annoyingly persistent attempt at cuteness. If your adorability (that's a word now) tolerance levels are high enough to put up with that, the rest of the experience can be a fun, relaxing way to spend some time.

 

Graphics

7.0

Technically, the game looks great for an iPhone product. Artistically though, seeing as I'm not a pre-teen girl, it makes me want to vomit through my eyes.

Audio

6.0

The music is good, but the sound effects are so damn cutesy that they make me groan every time I hear them.

Single Player

7.0

Despite the annoyances of the conveyor belt going off the screen at places, the core game would be relaxing and interesting enough to keep my attention if it wasn't constantly assaulting me with how adorable it was trying to be.

Multiplayer

N/A

Nothing to see here.

Replay

8.0

With 63 progressively harder timed levels and an infinite mode, there's certainly enough to do here to warrant the dollar asking price.

Overall

7.0

If you can stomach the overly cutesy presentation, there's some relaxing fun to be had with Candy Rush.

 

Add comment

We welcome both complimentary and critical comments from our readers here at Gameplay Today. We do ask that you please keep comments relevant and respectful. *Guests can post comments, however guest's comments may take up to 24 hours to be approved. Comments from registered members post immediately*


Security code
Refresh

vgn24 News

In IGHQ's latest interview they spoke with Rob Maher of Rex Rocket. For those that...
NGames announced today that its web based MMORPG known as Tales of Laputa will receive...
Chillingo, an independent division of Electronic Arts and Ninja Theory, a well-known independent video game...
The upcoming next-generation war title from Sony Entertainment, Killzone Shadowfall presents a brilliant sci-fi world...

Popular Mobile Reviews

     

Latest Mobile Reviews

Latest Nintendo Reviews

Latest Xbox 360 Reviews

Latest Sony Reviews