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Downloadable Content is Slowly but Surely Ruining Gaming

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Hear me out, Downloadable Content has its place in modern gaming. Many developers have been able to give gamers more worthwhile content that simply couldn't be included in the original package. Other companies give free expansions and updates, if only to please their fans. But closer inspection reveals DLC to be nothing but the newest marketing tool to keep people spending their hard-earned dollars on mostly useless content.

What prompted me to don this way of thought was L.A. Noire. I haven't bought the game, not because of it's lack of action or excessive amount of talking; but the downloadable content. Customers who bought the game or preorded it were 'rewarded' with additional missions. Soon after, Rockstar announced their “Rockstar Pass” which will give gamers every single expansion over time for a lower price. Sure, for huge-fans of the game this is a blessing: “I'd buy it anyway, why spend more?”

NetherRealm Studios copied this business strategy, and released the Mortal Kombat Season Pass; offering four characters for the price of three. Granted, we don't know who this final character is- perhaps it is someone you'd never dream of paying for? Either way, the new tactic is obvious: get your money as fast as possible, and prevent the customer from selling or trading the game.


Now I'm typically not a conspiracy theorist, and I rarely get up in arms when most companies overprice content. They are a business after all, and we can't blame anyone for turning a profit. But DLC is continuing to head down a nasty path. My biggest problems with DLC are the scare tactics companies use to sell it, and games being repackaged, DLC included for future buyers. Whether it be the nearest GameStop offering a preorder incentive, or Electronic Arts launching with Collector's Editions for early buyers; I'm sick of feeling like I'm missing out. Most gamers do not have the money to buy games brand new, but if we don't there is a ticking clock with the word “exclusive” written all over it.

Dragon Age II is probably the best example of this, with the Signature Edition offering a somewhat large DLC as the primary incentive to buy early. Granted, an “Ultimate Edition” bundle is likely going to be released next year. For those that buy games new, as well as any DLC or add-ons he/she can expect to spend upwards of one hundred dollars for highly-supported titles. But the smart buyer, who looks past these supposed “savings” will wait for either digital sales or bundle deals. This is the exact reason I've yet to buy L.A. Noire, Dragon Age II or Fallout: New Vegas.

It goes either way: you can prolong your experience with a game, or you can spend more money than necessary. Obviously if cash isn't a problem, purchase games and DLC to your heart's content. Who am I to say what money is worth to you. But for the majority of us with limited income, there is simply no need to fall prey to “free” DLC and shiny metal cases.


Activision is also doing a wonderful job of gouging gamers. Call of Duty Map Packs are constantly being purchased at the hefty price-tag of fifteen dollars. Black Ops for instance will be getting it's third Map Pack, totaling a whopping $45 in DLC alone. Combined with the $60 that most gamers spent on the original game by itself, and let's not forget the upcoming monthly fee for Call of Duty: Elite. Granted, you can always play Call of Duty without all the map packs; unless your friends play on these new maps, or you've completed the single player. Worst case scenario the game goes the route of Halo and you're physically (digitally?) required to own the maps to participate in the majority of gametypes.

DLC is a double-edged sword that in most instances shouldn't even cost money. When compared to the level of free content in PC gaming, console DLC is a joke. Massively Multiplayer Online games get truckloads of free extra content, despite the monthly fee and original cost of the game. Then again, how is that any different than paying for Xbox Live or Playstation Plus? At the end of the day, DLC wouldn't be such a joke if it cost less.

 

Comments  

 
0 #1 Great ArticleBilbo 2011-06-23 00:21
You made some great points. Thanks for the interesting article.

Hey... ths site runs reallllly slow. Though you'd like to know.
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+1 #2 RE: Downloadable Content is Slowly but Surely Ruining GamingJesus 2011-06-23 07:00
Nice article, but your point about "and let's not forget the upcoming monthly fee for Call of Duty: Elite" - is not true. You can enjoy Call of Duty without this service, but if you choose to pay monthly for it - you will receive all map packs for free.

DLC is great, and sometimes helps a game to be released on schedule without being delayed as they can save some things for future additions. Especially when the DLC is free, everybody wins. But there are good and bad examples of DLC.

Good: Red Dead Redemption, Mass Effect 2 (Missions), Resident Evil 5, Bad Company 2, Bioshock 2

Bad: Metro 2033, Mass Effect 2 (Character skins), Stranglehold, Halo Wars, Dead Space, Transformers

Some games do it right, others should not be allowed to do so. These 'bad' DLC packs are usually only bought if there are achievements - why add multiplayer achievements to a game long dead?
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0 #3 ChangChang 2011-06-23 09:59
ok article

Bottem Line (pun intended) DLC is a racket. Some worth it (FNV),....some not....

Whats really going to float your boat is the next level.
My theory example: Fallout 4

When its released will be COMPLETEly bug free with no hick-ups whatsoever. NONE. SEAMLESS play through with all bells and whistles...aka groundbreaking.

Catch?

Only 100000 copies of FO4 will be created for each platform, can only preorder 1 year in advance, another 100000 every month after release, double or triple or Quadruple or even Quintuple regular retail prices. Guarnatee this would sellout within the first 24hrs of preorder.

Even Seen "Strange Days"? We're gonna live it
, Hardcore...

:) I Chang
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0 #4 I told you oncePaulo 2011-06-23 23:07
The best offer i've ever seen was Battlefield Bad Company 2. I mean, you buy it new, you get a prize, all map packs free. You buy it used, you need to spend 15 obamas on the VIP Pass. You see? You're rewarding the first buyer, not [censored]ing from him.
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0 #5 RE: Downloadable Content is Slowly but Surely Ruining GamingDan1382 2011-06-24 02:58
I have mixed views about DLC; On the one hand its great for getting you back into a game you've either become bored of or completed and would like to play it again from a new perspective (Borderlands, GTA 4 and Red Dead Redemption DLCs are a prime examples of this) and are well worth the prices they charge. However on the other hand I think that it can be a complete rip off. Why am I paying £40 for a game that isnt fully complete and am required to pay extra to get the full collection of cars, songs or weapons.
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0 #6 RE: Downloadable Content is Slowly but Surely Ruining GamingPabloStriker 2011-06-24 19:39
DLC and games that have expiring liscenses.
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0 #7 I agreeScott 2011-12-22 14:25
DLC sucks. It should all be FREE! The customer bought the game, and that ownership should go for any future add ons too. More and more games have less in them, and worse items in game... unless you buy the DLC which has the awesome stuff, which is not right. I haven't spent a single cent on XBL, or PSN, and my game collection is much larger than most. I just will never support companies that don't want to support me. I say everyone go on strike and stop buying DLC. Send the game companies a message since they won't listen any other way.
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