As news and details of the settlement between the young and curious tech-head GeoHot and the corporate giant Sony begin to make the rounds, it appears that Sony has done two things. They’ve held off gamers from potentially learning more about the inner workings of the console while protecting their intellectual properties. On the other hand, Sony has taken the top spot as the poster child for corporate greed and control. We’re not saying GeoHot held no fault, but it’s hard to view Sony in the same light that we once did when they went after a young man with such force, financial backing and fear tactics.
There’s no debating that Sony has the right to protect themselves, just like there’s no denying Microsoft, Nintendo and non-gaming companies have the same right. There’s just something disheartening about knowing that innocent curiosity can incur such a wrath.
For so many years, most gamers looked towards Microsoft and their corporate identity as the biggest evil or the figurative head of the serpent that is the business side of gaming. It’s never been a secret that gaming is a business just like other entertainment mediums like movies and music. What has become quite clear as the smoke settles from the Sony litigation however, is that Microsoft might not be the biggest bad guy in gaming. We’ve yet to see Microsoft sick a pack of lawyers on a kid barely old enough to buy a beer (Hotz is 21 years old), and until that time comes, we welcome Sony to the bad guys club.