Here are some of the best examples.Tron
While video game designer, Flynn is searching for proof that his game creations were stolen, his world turns upside down when he is beamed into a computer mainframe. While inside, Fynn and Tron (a computer program created by a friend) try to escape the clutches of the evil Master Control Program and bring order back to the system. Since the movie is based around computers and arcade games turned real life, it was only natural for Disney to license the movie to Bally/Midway who in turn made an arcade game for fans to simulate the experience. The result was a game with four mini games (Light Cycles, Grid Bugs, Tanks and MCP Cone). After you beat each mini game you then go to the next level which is the same four games only a bit harder (it was common among arcade games of the time). Interestingly, the Grid Bugs mini game is actually not based on anything in the movie because the scene that relates to it was omitted early on and the designers had to work while the movie was still in production.
It had been six years since the last Bond film, License to Kill, was released when in 1995 Goldeneye starring Pierce Brosnan as Bond for the first time was released in theaters. The movie's premise is surrounded by the Goldeneye satellite, which has had its controls stolen. Not a good thing since it has the power to break all electronic devices within a range from outer space. Two years later Goldeneye 007 was released on the Nintendo 64. The first person shooter developed by Rare was a success for many reasons. At the time the graphics were state-of-the-art; it also used the movie as crutch to delve deeper into the story surrounding it. A good example would be the first mission which has 007 fighting his way through to the opening scene in the movie where he repels down a dam. Multiplayer mode though might be considered even better because of all the robust options you could choose from, such as which level, the time limit, what weapons should be available, which mode, etc gave this game a long life with its owner.
The Chronicles of Riddick
Vin Diesel stars as Riddick, the same bad ass killer with eyes that see in the dark from Pitch Black (2000). In this film, Riddick hops between planets looking for his lady friend from the first movie while fighting an intergalactic religion that kills anyone who doesn't convert as they take over planet after planet. Escape from Butcher Bay, a prequel to the films, is a FPS with amazing graphics that still look better then most Xbox games to date. In the game, Riddick is a prisoner in one of the universe's most dangerous penal colonies and he doesn't feel like sticking around. Unlike most FPS games, this one features hand-to-hand combat, stealth ability, and impressive lighting effects.
What it boils down to...
Converting a movie scene-to-scene into a game just won't work. Look closely and you'll see that the games above, all go off the beaten path. Tron has Grid Bugs, Goldeneye 007 has locations not seen in the movie and Bucther Bay doesn't even have anything to do with the movies other then the main character. You need elements (levels, items, characters) not seen in the movie to make it work. However, new additions in a movie based game have to fit into the film's story or universe. For example, you just can't give James Bond the ability to double jump with no explanation. You need Q (James Bond's gizmo junkie) to give you rocket boots or whatever could let you double jump. Follow this fundamental rule and you stand a chance of outshining the film.