Sure, I definitely intended to enjoy the hell out of Marvel vs Capcom 3. Everyone else seemed to be hyped, and from the second I heard the announcement I couldn't help but scrounge for any and all information about the game. As Capcom began to unveil more and more details I couldn't help but wear a slight frown. To me, characters like She-Hulk and the lack of Venom was puzzling. But being a gullible fanboy of both Capcom and the fighting genre, I ignored such warnings. Then they revealed Sentinel as a playable character. To put it bluntly, it doesn't take a genius to realize what makes a broken character in a fighting game. Or at least it isn't that difficult when the combatant in question is five time larger than all others and can shoot rockets out of every joint in it's body.
MvC3 is a beautiful game that did a plethora of fantastic things, but committed almost as many faults. As shown in the above comic, we all of course hate the player lobby. Up to eight players can join into one lobby and..wait. Then wait some more. All while two lucky gamers can actually play the damn game. Typically it would be expected that Capcom might include the ability for those waiting to watch the battle taking place; but they figured that keeping us updated on the health bars of the two players would produce an equally satisfying experience. "Holy crap, did you see that chunk of damage which was just dealt?!"
Even when playing with friends I found myself frustrated with the whole ordeal. Most of the time one player dominated the matches, meaning we were essentially in a waiting line for a thirty second instant-murder. I once complained that Street Fighter 4 needed larger player lobbies, at least back then everyone in the lobby was fighting; albeit only being two players. Forget MvC3 player lobbies, I'll stick with ranked matches where I can instantly get Sentinel spammed to death.